But...it's a learning process. I figure now that I know the ways around most of the limitations, and once the clock is set solid and all I need to change is the wording, it'll go a lot faster. I hope.
Another possibility is I animate the clock, frame by frame, to make it look better, but that will take days. Maybe I'll go looking for a clock, online, that I could use, instead. Just not like they use at the beginning of 60 Minutes.
I did address a couple of logistics problems in OT, today. Nothing major; just figuring out when someone had access to a warehouse and why, if they leave something there, no one steals it. And I figured out...I can't figure it out. If something's left in a vacant warehouse that's of any value, whatsoever, it'll get stolen or used.
I hate it when logic rears its ugly head.